Rocket League Confessions

I’ve been playing a lot of Rocket League. (Who hasn’t, amirite?)

Yesterday two seasons started: The 2015 NFL season and Rocket League Ranked Season 1.

I’m a New England Patriots fan, so I was looking forward to their season opener against the Pittsburgh Steelers. I watched the first half in the living room. At halftime it seemed like Pittsburgh was not going to make it interesting, so I went to the basement where my game PC is.

I started playing Rocket League. I’d look over my shoulder at the TV when anything interesting happened.

Now I’ll put the story on hold there. I’ve got a pet peeve in Rocket League. That’s when a teammate of mine kicks the ball toward our net. I suppose they’re trying to maintain possession, but kicking the ball toward our net is what our opponents would do if we weren’t there. So don’t do that.

If it’s bad I’ll even call it out in the in-game chat.

Well, last night at one point I got blown up by an opponent. When this happens, you respawn near your own net. Since I was a little out of the action and my team wasn’t in imminent danger of giving up a goal, I looked over my shoulder at the game.

My eyes may have lingered on the TV.

When I turned back to Rocket League I caught up with the action. After a few moments I caught a breakaway, and starting running the ball toward the net. As I was about to shoot it in, a car came and knocked the ball into the corner. I could have sworn it was one of my teammates.

Talk about pet peeves.

A short time later it happened again! And this time I’m sure it was one of my teammates! Let’s see. I’m blue. He’s blue. I’m shooting at the blue net …

Wait a minute.

I was shooting at the wrong net.

Then the orange team scored. Then we lost. By one goal.

When the match was over, I quit out of Rocket League for the night.

BioShock Infinite: Buried at Sea

I finally played BioShock Infinite’s DLC. I waited until a Steam sale to get a deal on the season pass. (Grabbed it for $4.99 on a pricing error. Score!) Later I built a PC and played Clash in the Clouds for about five minutes. The Buried at Sea DLC — Chapters 1 and 2 — were the first thing I played start to finish on the new rig.

Chapter 1: Unkillable Big Daddies suck.

Chapter 2: Seeing events from different camera angles is neat, unless the last time you saw them was 18 months ago and you can’t remember anything.

Chapter 1 felt like it was taking too long so I saved and quit, then when I loaded it up I was done about ten minutes later.

Chapter 2 had just way too much story/exposition at the end that was cringe-inducing — in what I think was supposed to be a good way, but was really just exhausting.

When I was done with Chapter 2, I took some screenshots (the game looks fantastic on my 770) and uninstalled it.

I Built a PC!

I built a PC.

Pics and info: https://pcpartpicker.com/b/93Z8TW

PCPartPicker was invaluable in my research for parts. /r/buildapc was also useful.

About a month after I put it together, Nvidia announced new video cards. EVGA, the manufacturer of the video card I purchased for my PC, offers a step-up program. Because new cards were released close to my purchase date, I will be able to trade in my old card for a newer, more powerful version at greatly reduced cost. But I am in a queue for that.

I am more or less thrilled with the performance of the new machine.

Difficulty in Diablo 3: Reaper of Souls

I have a few friends who play Diablo 3, but as far as I know none of them have racked up the hours I have. But I know I’m not one of the leet hardcore players.

I hit level 60 with my Witch Doctor a long time ago. I got a few Paragon levels. Then I got a Barbarian up to 54 and cooled off for a while.

Then Blizzard updated the PC version of the game to Loot 2.0 (a week before Reaper of Souls) — and they offered first 50% XP bonus and then 100% XP bonus. I put the this on my calendar. My wife sent me a few texts about it.

I got new armor and weapons for my Witch Doctor. I got my Barbarian up to 60.

Then Reaper of Souls went live and I started playing with my Witch Doctor. The game set my difficulty level to Master, which is above Expert but below Torment 1. On the way to Malthael, the (SPOILER) final boss of Act V, I died two or three times and hit level 70. Malthael was a wall. I couldn’t get near him, and I couldn’t stand still. So I just ran around the map, avoiding him. I let my (four) Zombie Dogs and my Gargantuan beat up on him, but the guy is a damage sponge. The first time, I got maybe 25% of his health down and then I died. I respawned in town, repaired my gear, and went back at it. This time, I knocked maybe 90% of Malthael’s life off, and died.

Frustrated, I knocked difficulty down to Expert and took another shot. On Expert, with my level 70 Witch Doctor, Malthael was so easy I could have beaten him with my eyes closed.

With Act V completed, I unlocked Adventure mode. I did five bounties and one Nephalem Rift. I enjoyed it, but I decided I wanted to beat Malthael on Master, and that meant I needed better gear. Adventure Mode was the best place to get gear, but if I wanted really good stuff I would need to up the difficulty. And if I made it through all but the final boss of the campaign on Master, maybe I should try Torment 1.

So I did.

Torment 1 is challenging, but it’s not a death sentence. It’s not even as much of a problem as Malthael on Master. Odeg the Keywarden spawned. It took time, but I beat him, and I never felt particularly worried about dying. Mostly I ran wore down large groups of normal enemies, and if I ran into an elite/group of elites, I backtracked into areas I had cleared, hit them, and repeated. It worked.

I didn’t get to a Nephalem Rift in Torment 1 (yet) just because it took so long to get one bounty. I got some Legendary stuff but nothing that looked particularly helpful against Malthael.

So here’s the thing.

Why was I able to breeze through Act V on Master but then got my butt kicked by Malthael? And why was Malthael a breeze on Expert if I could barely touch him on Master? And why are bounties on Torment 1 easy — if slow — if Malthael on Master was more or less untouchable?

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Titanfall: Stats?

I’m a big fan of the Halo series of games. Let me rephrase that. I’m a big fan of Halo in general. I’ve played all the games. I put a lot of time into Halo Wars. I tried Halo: Spartan Assault on PC, even if I never unlocked the full game. I read the first four or five Halo novels and the Halo graphic novel, although I fell off since then. Long story short, I like Halo.

Since Halo 2, Bungie spoiled us with ridiculous statistical information available on Bungie.net. For example, here are my Halo 2 stats. Halo 2 was released in 2004. And here are my stats for Halo 3 and Reach. After Bungie parted ways with Microsoft and the Halo franchise, it soldiered on (no pun intended), with 343 Industries at the helm. Here is my Halo 4 stats page.

I dig the minutiae. I look at this stuff. I don’t know why I look at it, but I do. Maybe I think that I can gleam some secret from the data that will cause a light to go off, inspiring me to start owning chumps.

And now I’m playing Titanfall. The future aesthetic is not entirely unlike Halo. And I want stats. Where are they? Halo has spoiled me, and I want stats for every game like this. Respawn? Make it happen. Please?

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Dishonored Game Diary Part 3

Batman: Arkham Asylum. Another game that Dishonored shares attributes with. “Dark Vision” in Dishonored is practically identical to “Detective Mode” in Batman: Arkham Asylum and Batman: Arkham City. Enemies are highlighted and — once it’s upgraded, Dark Vision will show a control panel, the device it controls, and the wires in between. In this case, functionality is exactly like Detective Mode.

Might as well have called it “Dark Knight Vision.” Snap!

Still enjoying the game, although it feels a bit slow. I’m trying not to kill anyone, though. Could be a factor. Also when I do kill someone or someone spots me, I load my last save.

So maybe the slowness thing is my fault. Should I just start offing people to get through the game faster? I’ll consider it.

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Dishonored Again

There are zombies!

They’re called “creepers,” but they’re definitely zombies.  This adds to the game’s similarity to Thief games.  (Did Thief 2 or 3 have zombies?  It’s hard to remember.)

During my last play session in Dishonored, while waiting for NPCs to move through their patrols, I found myself thinking that Dishonored really scratches my Thief itch.  Now that I have this game, I may never go back to the old Thief games.

Also, as you kill more people in Dishonored, more creepers will appear in future levels.  That’s pretty interesting, and something I don’t recall hearing about the game. Perhaps the fact that I slept on it has allowed me to go in cold, which isn’t a bad thing.

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Dishonored

I’m late to the game on Dishonored.

Developer Arkane Studios just released the third piece of DLC for the game, and this prompted me to play for the first time.  I’ve been missing out.

Dishonored is different than I expected.  I’m struck by the art style — from the setting, the proportions of the characters, the fonts — and the degree of realization of the game world. I’m impressed, and I like it.

Dishonored is like a combination of Thief, Bioshock, and Skyrim.

After completing a mission in Dishonored, a summary screen lists things like how many collectables were found, how much money was found, how much chaos was caused.  Two checkboxes are also included — they show if the player got through the level without killing anyone, and if they player got through without being detected at all.

When I played the first two Thief games years ago, summary screens didn’t show information like this, but people talked about them in the forums.  Some even suggested that, in a game with bow arrows, the “real” way to play the game was to avoid all detection and leave no trace whatsoever.

While playing Dishonored, objects in the world that the player can interact with highlight in gold.  The same effect is present in the Bioshock games and the Thief games.

The game world also contains audio diary devices that draw immediate comparison to devices in the Bioshock games.

Finally, Dishonored contains books that the player can read.  The closest comparison I can find is to books in Skyrim.  Thankfully, the font in Dishonored is much easier to read.

I’m not sure I’d say I’m hooked, but I’m as committed to finishing this game as I can get.  (If that sounds like waffling, see my other new blog, Dad Blog.) I may add more.

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Zangief

Every time I get a message from Scramble with Friends that says “Your Move with zyngawf_123456,” my internal voice reads it as “Zangief.”

And I’ve never even played a Street Fighter game.

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Skyrim — Yes, Skyrim

Why do I keep playing Skyrim?

I was late to the party. I tried Oblivion but never got into it and I certainly didn’t preorder Skyrim. I got it for Christmas 2011 on Xbox 360 and put in about 12 hours. That’s enough to finish many games, but not a game like Skyrim.

Then I got a laptop powerful enough to play PC games and ironically — because I played console games less frequently — I stopped playing Skyrim. DLC was released and I read about it briefly, but that was it.

With the new PC I spent more and more time on Steam.  Anyone who’s  spent much time on Steam in the last two years has probably noticed Skyrim’s prominent placement.  In fact, today — August 6, 2013 — Skyrim’s Legendary Edition is featured in Steam’s store front page carousel.  I resisted for a long time.  I already owned it on Xbox, after all; I’d always go back to it, eventually.

A combination of a few factors got me.  First, that promotional art for the final expansion: Dragonborn. I can still stare at a it for a few seconds now. Second, my wife got me $100 in Steam Wallet cards. Third, in January 2013 Skyrim went on sale for $29.99, which was half off.  I researched the discount on a Steam price tracker.  The price had never been lower, and never outside of a major Steam Sale.  I might have skipped it during the Steam Holiday Sale, but now it was the center of my attention, it was cheap, and that new expansion looked really interesting.

I went for it.

I put 50 hours into it.  I had done very little of the main story and hadn’t moved much outside of the southwest quarter of the map. Then I formatted my computer and somehow — somehow! — failed to back up my savegame.

Fifty hours down the crapper.

After something like that I would have stopped playing most games. But I started over immediately. And this time I had the ability to plan a few things.  I would focus on archery and stealth. I would seek out dragons and word walls.  I would buy a house.

I played another 50 hours and Bioshock Infinite came out. It monopolized my gaming time and Skyrim fell by the wayside.  I had purchased Skyrim on January 26.  Bioshock released on March 26.  I had played exactly 100 hours in exactly two months.

In the backdrop of all this, my wife was pregnant with our first baby.  He arrived in June. Shortly before that, The Last of Us came out. I downloaded it and played a bit. After the baby came, the Steam Summer Sale started.  I picked up a bunch of indie games — I bet a lot of people did that — and Dishonored.  I spent a few weeks playing The Cave, Gunpoint, Castle Crashers, Retro City Rampage, The Swapper, and Fez in my spare time of my paternity leave.

Then I went back to work. I all but stopped gaming for two weeks.  Then, for some reason, I fired up Skyrim again. A couple days later, I had another 15 hours in, and I had read an Elder Scroll at the Time Wound. (Spoilers!) After that, I had a bit of a “Now I have to do WHAT?” moment, so I’m writing this instead of playing more.

I’m looking forward to completing the main story and then taking on the DLC. I’ve explored almost every region of the map (with the notable exception of the southeast corner — I’ve been avoiding it because I believe Dawnguard is kicked off there) but I know there are caves and other places I’ve missed. I’m hoping it doesn’t take me another 100 hours to see everything.

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