Tag Archives: dishonored

Dishonored Game Diary Part 3

Batman: Arkham Asylum. Another game that Dishonored shares attributes with. “Dark Vision” in Dishonored is practically identical to “Detective Mode” in Batman: Arkham Asylum and Batman: Arkham City. Enemies are highlighted and — once it’s upgraded, Dark Vision will show a control panel, the device it controls, and the wires in between. In this case, functionality is exactly like Detective Mode.

Might as well have called it “Dark Knight Vision.” Snap!

Still enjoying the game, although it feels a bit slow. I’m trying not to kill anyone, though. Could be a factor. Also when I do kill someone or someone spots me, I load my last save.

So maybe the slowness thing is my fault. Should I just start offing people to get through the game faster? I’ll consider it.

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Dishonored Again

There are zombies!

They’re called “creepers,” but they’re definitely zombies.  This adds to the game’s similarity to Thief games.  (Did Thief 2 or 3 have zombies?  It’s hard to remember.)

During my last play session in Dishonored, while waiting for NPCs to move through their patrols, I found myself thinking that Dishonored really scratches my Thief itch.  Now that I have this game, I may never go back to the old Thief games.

Also, as you kill more people in Dishonored, more creepers will appear in future levels.  That’s pretty interesting, and something I don’t recall hearing about the game. Perhaps the fact that I slept on it has allowed me to go in cold, which isn’t a bad thing.

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Dishonored

I’m late to the game on Dishonored.

Developer Arkane Studios just released the third piece of DLC for the game, and this prompted me to play for the first time.  I’ve been missing out.

Dishonored is different than I expected.  I’m struck by the art style — from the setting, the proportions of the characters, the fonts — and the degree of realization of the game world. I’m impressed, and I like it.

Dishonored is like a combination of Thief, Bioshock, and Skyrim.

After completing a mission in Dishonored, a summary screen lists things like how many collectables were found, how much money was found, how much chaos was caused.  Two checkboxes are also included — they show if the player got through the level without killing anyone, and if they player got through without being detected at all.

When I played the first two Thief games years ago, summary screens didn’t show information like this, but people talked about them in the forums.  Some even suggested that, in a game with bow arrows, the “real” way to play the game was to avoid all detection and leave no trace whatsoever.

While playing Dishonored, objects in the world that the player can interact with highlight in gold.  The same effect is present in the Bioshock games and the Thief games.

The game world also contains audio diary devices that draw immediate comparison to devices in the Bioshock games.

Finally, Dishonored contains books that the player can read.  The closest comparison I can find is to books in Skyrim.  Thankfully, the font in Dishonored is much easier to read.

I’m not sure I’d say I’m hooked, but I’m as committed to finishing this game as I can get.  (If that sounds like waffling, see my other new blog, Dad Blog.) I may add more.

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